They allow a deep sense of connection with a narrative - not just through imagination, or audio and visuals, but an actual physical connection. They’re less dangerous (and cheaper) than drugs and alcohol and provide a more interactive experience than books and movies. In his early life, the gamer listens to bullies call him a nerd, and later, he fields the complaints of his significant other, but throughout it all he argues for the time spent in front of the screen with a simple rationalization: sometimes, reality sucks.
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